We have been working in the field of additional education for over 7 years. During this time, we managed to build the largest network of mobile planetariums in Russia and the CIS, there by introducing more than 500.000 children to astronomy.
We wanted to improve the quality of our planetariums as well as find ways to make them globally accessible. We found a solution in Virtual Reality technology.
Earlier this year, we launched the Amazing Cinema application. In just six months, over 300.000 people downloaded the app and in April we launched the Virtual Planetarium franchise, which already works in 18 cities.
The next stage is the creation of a platform that will allow to virtually discover the world through teaching and interactive games – a type of Virtual Encyclopedia for natural sciences including, but not limited to chemistry, physics, biology, geography, and history.
We have created a VR encyclopedia in which anyone can create their own content and share their interpretation of knowledge. Content on the site will be generated according to the users’ preferences and selected through a voting process.
We establish Portable Planetariums in Novosibirsk and Altai.
We launch our own production of Portable Planetariums.
We expand and provide planetarium services in the rest of Siberia.
We have built the largest chain of portable planetariums. We provide services throughout Russia.
Over 500.000 children have already visited our planetariums.
We develop and launch Space Touch ONE projection system and begin its sales.
We become a distributor of several studios that produce spherical content.
We launch the world's first spherical cinema Amazing Cinema for VR goggles.
Now everybody is able to visit a planetarium without leaving home.
We receive a $10.000 grant from Amazon to assist the global launch of the CDN network.
Altair Digital becomes a finalist of the StartUp Tour Skolkovo competition.
We launch the sales of the Virtual Planetarium franchise. Now schoolkids can visit a planetarium and watch educational films in their own classroom.
We are rated as one of the top-100 European startups and present our project at the Webit Summit in Bulgaria.
The Amazing Cinema application is downloaded more than 150.000 times. It is on the Oculus Gear VR TOP-10 of the best free applications.
We raise $35.000 during the IIDF fund pre-seed round and begin a three-month acceleration program.
We reach the finals of the Russian competition Startup Village in Moscow and are rated as one of the top 15 startups.
We receive a $120.000 grant from Microsoft Azure.
The Amazing Cinema application is named the best free application and takes the 1st place in the Oculus Gear VR app chart.
We pass the competitive selection and obtain the right to participate in a 3-month MEGA accelerator program, for which only 9 teams out of 279 are accepted.
The Virtual Planetarium is presented at the Educational Exhibition EdCrunch.
We become the winners of the MTS Telecom Idea competition.
We win in the MosGortTech contest.
As part of the MEGA accelerator program, we test our pilot product in the MEGA Khimki shopping mall.
18 regions of Russia already operate under the franchise of the Virtual Planetarium.
We present the Virtual Encyclopedia at the Nokia head office in Finland.
We become the Best IT company in Novosibirsk.
Start of the Altair VR ICO. Participants of the member-only pre-sale and get token bonus.
We launch the content distribution system Fulldome.LIVE.
The basic version of the platform becomes operational. Main features are implemented, as well as the Earth scale, for which several educational experiences will be available. Third-party experiences can be added manually.
Space, time, and scale axes are added. Users can move within a chosen level in time, in space, or change the scale axis and move to another level where another experience is available.
Virtual Guru. We add a virtual assistant that will be able to guide users within the neural network, explaining new experiences and acting as a narrator.
Voting and tenders. Developers present educational experience scenarios, the community votes and decides which content will be developed. Development is sponsored using the Altair VR token reserve fund.
Crowdfunding mechanism. Each user can post their ideas for new content, putting up to a community vote. Those wishing to pre-order will be funded by the company.
Creation of virtual tours and lessons. A sufficient number of different experiments will be available on the platform to compile individual cognitive tours. Creation of lessons for children.
|Guide and neural network-based tours||-||+||+||+||+||+|
|Integration into school curriculum||-||-||-||-||+||+|
|VR experience constructor||-||-||-||-||-||+|
A total of 1.000.000.000 ALVR tokens will be issued. There will be no additional emission. The minimum purchase amount is 0.05 ETH. 1 ETH = 10000 ALVR Tokens. All tokens for the team will be frozen for one year.
September 24, 2018 - the start of pre-ITO. Soft-cap 500 ETH, Hard-cap 10.000 ETH. Minimal amount is 50ETH.
The main round of ITO is coming soon. Hard-cap - sale of all tokens. Bonuses for early participants include: the first day is 15%, the first week is 10%, the second week is 7%, the third week is 5%. There will be no further bonuses after the third week.